
Estimated Sales
5.4M - 11.1M
Most likely: 8.2M copies
copies
Estimated Revenue (after Steam cut)
$79.6M - $165.2M
Most likely: $122.4M
gross revenue to developer
Estimation Confidence
90%
Direct owner data from profile scraping increases accuracy
Large sample size improves estimation accuracy
Estimation Methods
SteamSpy OwnersConfidence: 75%
Based on Steam profile analysis by SteamSpy
5.0M - 10.0Mcopies
Source: SteamSpy API
Calibrated BoxleiterConfidence: 55%
Review count × calibrated multiplier with genre/price/age adjustments
6.0M - 12.0Mcopies
Source: Steam Reviews + Calibration Data
Review VelocityConfidence: 40%
Based on review accumulation rate over time
7.1M - 17.8Mcopies
Source: Steam Review Timeline
CCU AnalysisConfidence: 30%
Based on peak concurrent users
22.5K - 150.2Kcopies
Source: SteamSpy CCU
Playtime-WeightedConfidence: 45%
Adjusted based on average player engagement time
7.2M - 13.3Mcopies
Source: SteamSpy Playtime + Steam Reviews
Additional Data Points
SteamSpy Owners
5.0M - 10.0M
Avg Playtime
33.1 hours
Peak CCU (Yesterday)
2.3K
Excellent review score. Games with this rating typically have strong word-of-mouth sales.
Verified Sales Data Available
Confirmed Sales: 4.0M copies
Source: Supergiant Games
Reported: 2022-01
Our Estimation Accuracy: 56%
Review Data
296.1K
Total Reviews
Overwhelmingly Positive
Rating
290.5K
Positive
5.6K
Negative
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How We Calculate
We use the Boxleiter method, which estimates sales by multiplying review count by a factor that varies based on price:
- Free games: ~100x reviews
- Under $5: ~60x reviews
- $5-$10: ~45x reviews
- $10-$20: ~35x reviews
- $20-$30: ~25x reviews
- Over $30: ~20x reviews
Revenue is calculated after Steam's ~30% cut. Actual results may vary based on regional pricing, sales, and bundles.
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