
Estimated Sales
6.6M - 13.7M
Most likely: 10.1M copies
copies
Estimated Revenue (after Steam cut)
$39.3M - $81.2M
Most likely: $60.2M
gross revenue to developer
Estimation Confidence
90%
Direct owner data from profile scraping increases accuracy
Large sample size improves estimation accuracy
Estimation Methods
SteamSpy OwnersConfidence: 75%
Based on Steam profile analysis by SteamSpy
5.0M - 10.0Mcopies
Source: SteamSpy API
Calibrated BoxleiterConfidence: 55%
Review count × calibrated multiplier with genre/price/age adjustments
11.6M - 23.1Mcopies
Source: Steam Reviews + Calibration Data
Review VelocityConfidence: 40%
Based on review accumulation rate over time
7.5M - 18.6Mcopies
Source: Steam Review Timeline
CCU AnalysisConfidence: 30%
Based on peak concurrent users
33.3K - 222.1Kcopies
Source: SteamSpy CCU
Playtime-WeightedConfidence: 45%
Adjusted based on average player engagement time
6.8M - 12.7Mcopies
Source: SteamSpy Playtime + Steam Reviews
Additional Data Points
SteamSpy Owners
5.0M - 10.0M
Avg Playtime
13.7 hours
Peak CCU (Yesterday)
3.3K
Excellent review score. Games with this rating typically have strong word-of-mouth sales.
Review Data
310.6K
Total Reviews
Overwhelmingly Positive
Rating
300.6K
Positive
10.0K
Negative
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How We Calculate
We use the Boxleiter method, which estimates sales by multiplying review count by a factor that varies based on price:
- Free games: ~100x reviews
- Under $5: ~60x reviews
- $5-$10: ~45x reviews
- $10-$20: ~35x reviews
- $20-$30: ~25x reviews
- Over $30: ~20x reviews
Revenue is calculated after Steam's ~30% cut. Actual results may vary based on regional pricing, sales, and bundles.
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